STEP 1: Let's start by setting up our background and sprite for our math machine program.

  • Click GRAPHICS, then and choose any background to drag to the BOTTOM of the code editor.
  • Go to and drag out any sprite to be in your program! Place it at the BOTTOM of the code editor.
  • Remember, you can always search the toolkit to find a specific tool.
  • Click Run to see your sprite and background, then Submit and Next to move on.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)